DevLog

DevLog

Tutorial boss reloaded…

WHY?!?! Not long ago, after play testing the first boss and the tutorial itself I realized it was just not interesting enough. I know... I know... spending SO much time on the tutorial seems so boring and pointless... But that's the thing... it doesn't have to be... I don't intend it to make it like… Sigue leyendo Tutorial boss reloaded…

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Not every advancement can be spectacular…

From time to time in Game Development the team is able to make an advancement in developing that is neither flashy or interesting to show or talk about... yep, I'm talking about bugs, the decision to redesign some boss fight or level or in this case... both. For the last week I've been struggling with:… Sigue leyendo Not every advancement can be spectacular…

DevLog

Who doesn’t love a game with choices?

Choices, Choices, Choices, Choices, Choices, Choices... In the first post ever made on Guardian of Lore I explained how the choices you make in each level, shape the story the level was based on. You can read it here: The creative process behind G.O.L. A small summary: If in the story the level is based on, there is a character,… Sigue leyendo Who doesn’t love a game with choices?

DevLog

You wanted items? You got items!

(Optional) First of all I'd like to apologize for the long time with no news... It's really hard to design, develop and take care of social network... but hey, let's pick up a notch and make the best game we can. The post today Do you like playing games where you can improve your weapon?… Sigue leyendo You wanted items? You got items!

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Side projects, the forbidden fruit of Indie Game Developers

Hi everybody!! First a quick Update on Guardian of Lore If you've been following us on Facebook or Patreon or even here, then you must have realized we are working non stop to move forward with Guardian of Lore. We're redesigning the levels, redoing the mystic Library in which all Lore will be kept, we've… Sigue leyendo Side projects, the forbidden fruit of Indie Game Developers